LAB Behavioural assessment on Apple Vision Pro

Measuring how people think, inside the scene.

PeakXR is an R&D company building talent assessment for spatial computing. Participants step into realistic work scenes on Apple Vision Pro. Our models turn what they do there into scored, population-normed competency profiles.

127Metrics
12Scenarios
1Headset
SIM/03 · Client negotiation Telemetry
Elapsed00:00.0
Fixations0
Mean dwell—
Returns0
01 Problem

Assessment still runs on paper and opinion.

Personality inventories, role plays scored by a person with a clipboard, and case studies on a desk all capture what people say they would do, filtered through whoever is watching. None of them scale well, and few hold up in hybrid and remote organisations.

ParameterAssessment centrePeakXR
InputSelf-report, interviews, observer notesBehaviour recorded inside the scene: choices, timing, movement, speech
ScoringAssessor judgement on the dayThe same models applied to every participant, normed against the population
ConsistencyDepends on who runs the sessionIdentical scenario, identical hardware, identical scoring
ThroughputA handful of people per room, per dayParallel sessions, one headset each, in any meeting room
EquipmentDedicated room, trained assessorsApple Vision Pro. No wearables, no controllers
02 Pipeline

From behaviour to a score.

Every number in a PeakXR report can be traced back through the pipeline to something the participant actually did in a specific scene.

01 / Scene

Scenario engine

A realistic work situation with characters that react to the participant: an office, a meeting, a field task.

02 / Capture

Interaction events

Head and hand movement, what is looked at and touched, choices, timing and spoken responses.

03 / Features

Behavioural features

Raw events become features: hesitation, revisits, plan corrections, turn-taking, recovery after errors.

04 / Models

Scoring & norms

Machine-learning models map features to metrics, subdomains and domains, then place them against population norms.

05 / Output

Reports

An individual report with expert review for every participant, and a SARF view for the organisation.

03 Taxonomy

Two modules. Domains, subdomains, metrics.

The measurement model is hierarchical. Metrics roll up into subdomains, and subdomains into domains, so results are comparable across people, roles and departments.

Cognitive

7 domains
17 subdomains
47 metrics

How a person takes in information, holds it, and turns it into decisions under realistic pressure.

C.01
Attention
Visual and visuospatial attention efficiency
C.02
Working memory
Efficiency, visuospatial and verbal capacity
C.03
Cognitive flexibility
Hysteresis and blockade: holding on to a plan that has stopped working
C.04
Problem solving
Knowledge and source usage, solving efficiency
C.05
Planning
Goal-directed thinking, loop susceptibility
C.06
Reasoning
Analogical, visuospatial and causal reasoning

Socio-emotional

10 domains
24 subdomains
80 metrics

How a person behaves with other people, especially when the conversation gets difficult.

S.01
Communication
Expressiveness, questioning, respectfulness, adaptability
S.02
Empathy
Cognitive and behavioural empathy
S.03
Assertiveness
Defending one's position, independence, directiveness
S.04
Conflict management
How harm to each party is judged, and how that shapes resolution
S.05
Interpersonal cohesion
Teamwork, fairness, unbiased approach
S.06
Resilience
Hardiness, positive future orientation, self-efficacy
04 Output

A report a person can actually read.

Each participant gets an overall score for every module, domain and subdomain, placed on a population scale, together with a written expert review that explains what the pattern means at work.

HR gets the same data rolled up across teams and job groups in the SARF executive report.

How scoring works

Report · Cognitive module Sample
596
Overall score
Above population average
  • Visual attention efficiency671
  • Working memory efficiency634
  • Planning602
  • Problem solving efficiency548
  • Causal reasoning463
Population average bandScale 0–1000
05 Session

Headset on to report.

No prior headset experience is needed. There are no controllers to learn: participants look, reach and speak the way they would in the room itself.

  1. Fit & calibrate

    The headset is fitted and calibrated, then a short practice scene introduces the interactions.

  2. Scenarios

    Between 4 and 12 VR experiences, each built to draw out specific competencies.

  3. Scoring

    Behaviour is scored automatically against population norms. Nothing is marked by hand.

  4. Report

    Participants receive their report through a private, password-protected link. HR receives the team view.

A role play in a meeting room is still a role play. A tense client meeting you are standing in is a different test.
Ecological validity — measuring people in settings that behave like the real world
Next Get in touch

Run a pilot with one team.

We bring the headsets, run the sessions on site, and walk you through the reports afterwards.

start@peakxr.net →